Do you have what it takes to rule as Fuhrer, Il Duce, Vozhd, King of the Golden Horde, Dear Leader, or Leader of the Only Free World?

Supreme Leader is a game of Political Survival that will test your ability to make and keep alliances, build a strong economy, and eliminate rival leaders because only one Leader can rule Supreme. This game allows players to produce for their faction, buy cards to boost strengths and defenses of your player, and use your wit to convince the rest of the table who should be voted off. If you don’t play well enough, it could be you who is eliminated from play.

However to be Supreme Leader you must be careful. To win you must face the ghosts of the players you had a hand in eliminating. The eliminated players will cast a vote for the player they deem to have played the strongest game marking them Supreme Leader. So, pay attention, back stab, keep your friends close, but keep your enemies closer.

Supreme Leader is designed to be a party-style game that can be played by as few as 4 and up to 12 people. The game is divided into 4 rounds, Production, Buy, Deliberation, and Elimination. The game is able to be played quickly after opening the box!



Player Cards - The player card is the card with the leader on it that the player will play as for the game.

On the card it will say

1. The name of the leader

2. The faction of the leader

3. The country of origin of the leader

4. The leader’s special ability

5. The leader’s base income

6. The leader’s base influence

Player Card Factions

1. Blue - Democracies

2. Grey - Nationalist Leaders

3. Red - Communist Leaders

4. Gold - Ancient Leaders

5. Green - Third World Leaders

Note on Influence - A player’s influence affects their ability to purchase cards. Influence ranges from 1-5. If a player has an influence of 4 they cannot purchase a Strategy Card that requires a 5 influence. Once a card is purchased, a player does not spend that influence, it’s simply a requirement for them to be able o purchase said card.

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Strategy Cards

Strategy Cards are sometimes offensive, defensive, or economic. They can affect all periods of play and players. To be able to purchase a card, a player must spend the necessary money to afford the card and have the required influence. Once a card has been purchased, it can be played immediately unless the card says otherwise. Once a player announces he or she is playing a card, it is then considered active until the effect is resolved and discarded. Cards can be bought and traded among players. A player that does not have the enough influence can trust another player to purchase a card on their behalf, but be careful, all deals in Supreme Leader are based on trust and nothing is binding.

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Event Cards 

An event card will influence the following round and how players play and what they can play. It sometimes brings a player from the UN back into play as an active player. One is drawn after the elimination phase.

Example of Event Deck:


2. Reparations

3. The Technological Revolution

4. Pax Romana

5. Bipolar System

6. Death Throws (Revival Card)

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